VALORANT Patch Notes 7.12: New DM map is going live

Written By Onur Demirkol Writer
Last UpdatedDecember 5, 2023 at 03:29PM
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It is time for another VALORANT patch, and the latest update is bringing some highly-anticipated features that were teased before. The new Team Deathmatch map Drift is finally with us, but that is not it. We also have a couple of Agent updates as well as bug fixes. Here are all the VALORANT Patch Notes 7.12!

The spotlights are obviously on the new Team Deathmatch map but these little Agent tweaks also carry big important especially for the high-elo players. Let's take a closer look at all the changes announced by Riot Games!

AGENT UPDATES

GEKKO

One of Gekko’s unique strengths is being able to reclaim his creatures. This change aims to make that process faster so you can reclaim them in more situations. In addition, we’re also increasing the reliability of Dizzy (E) to increase Gekko’s confidence when using the ability and to provide more incentive for him to engage with its reclaim.

  • Reclaim for Dizzy (E), Wingman (Q), and Thrash (X)
    • Reduce reclaim channel time from 2s >>> 1s

Dizzy (E)

  • Once Dizzy is ready to shoot and sees a target, they will shoot faster and the projectile will travel faster.
  • Pre-fire targeting delay decreased from 0.5s >>> 0.35s
  • Missile speed increased from 7000 to 10000

SKYE

These changes are centered around pushing Skye to be more deliberate when using Trailblazer (Q):

  • By locking the camera on Trailblazer when leaping, Skye has to be more thoughtful when making the choice to get extra distance with the leap vs fully clearing multiple angles without the leap.
  • Enemies are now rewarded for successfully destroying Trailblazer mid-leap as it will cancel the concussion explosion.
  • Making the concussion universal in terms of how it affects allies and enemies brings it in line with other abilities like Gekko’s Thrash. This requires more coordination and intentionality for Skye and her team to play around the Trailblazer successfully.

Trailblazer (Q)

  • Camera movement is disabled during the leap.
  • When the Trailblazer is destroyed during the leap, it no longer causes a concuss explosion.
    • Trailblazer plays the destruction voice line when destroyed during the leap.
  • Trailblazer explosion now concusses allies as well as enemies.

MAP UPDATES

  • Our newest map, Drift, is joining our roster of Team Deathmatch maps! Drift features a long range mid, isolated side lanes and exciting ways to swap lanes.

PERFORMANCE UPDATES

  • Raw Input Buffer
    • Beta tag removed
    • Default value changed from off to on
      • Existing setting values will not be impacted

PLAYER BEHAVIOR UPDATES

  • Implemented Party Invite Codes so that party leaders will be able to generate invite codes that other people can use in-game to be able to join the same party.

BUG FIXES

Agent

  • Fixed a bug where kills would not be awarded to you while controlling an ability. This affected Sova getting a kill with Shock Dart (Q) while controlling Owl Drone (C), Gekko’s Mosh (C) kills while controlling Thrash (X), and Cypher’s Trapwire (C) kills while controlling Spycam (E).
  • When KAY/O is downed during his NULL-CMD (X), the red portrait will now show for everyone in the game.

Player Behavior

  • Fixed an issue where in rare cases, someone would spawn in the next round after being detected AFK, preventing the pistol round bonus for their teammates.

Premier

  • Fixed an issue in Overtime Voting where "Waiting for Opponents" message appears behind the voting team.

Onur Demirkol here, Content Writer for THESPIKEGG. You will see his name on a bunch of different articles here, whether they are breaking news or evergreen guides and content.

His journey in the industry has been marked by influential roles at esteemed platforms such as Flank Esports and 5Mid, where he served as editor-in-chief. Onur made significant contributions to their success in written content and social media, including a notable impact on an issue of the Turkish Esports Federation magazine. Currently, he serves as the Lead Editor for Gamelevate, taking pride in managing a global team of 12 talented writers. Additionally, Onur regularly contributes to Softonic, gHacks, Dataconomy, and Techbriefly. He has written thousands of articles, and that number continues to go up.

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