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Patch Notes 3.12: Agent-specific keybinds and friendly fire detection

Written By    PeeKay  -  share on

The latest VALORANT update, patch 3.12, introduces agent-specific keybind profiles along with other smaller improvements, like wide player cards and friendly fire detection.

Riot Games explained in their patch notes that they have added the ability to create up to one keybind profile per agent, as well as the option to copy your default keybinds to a single profile or multiple ones at once. Players can now also report and add teammates in the agent select queue, and be punished for causing excessive team damage. The developers have also reverted the change removing wide player cards, which can be seen again in loading screens and kill banners. You can check out the full patch notes as quoted from below:

Game System Updates

Agent-specific keybinds

  • We heard you loud and clear. You can now go to the Settings Menu and set different keybinds for each Agent!
  • Go to Settings >> Controls >> Actions to get started
  • Added ability to create, delete, and search for keybind profiles for each Agent. You cannot create more than one profile per Agent.
  • Added ability to copy your default keybindings to a single profile or all profiles at once.
  • Now when your keybinds are in conflict, you can see what other items the binding is assigned to.
  • You can revert individual changes made to bindings in each keybind profile. Reverting will reset the keybind to what it was at the time the profile was created.

Social Updates

  • Report in Agent Select is now live!
  • You can now report disruptive players during the pregame. Just hover over the name and click REPORT.
  • You can also add players to your friends list if you have a positive experience.
  • Friendly Fire detection
  • You Better stop purposely blasting grenades on your teammates cause we’re tracking them and will be punishing excessive damage to allies!

Progression Updates

Wide Player Cards

After community feedback we are bringing back the Wide Player cards that are shown during the Loading Screens and in the kill banners.


Integrated select changes and bug fixes for Slate/UI from Unreal Engine 4.26 and 4.27



Fixed a bug that caused abilities that consist of a held object to display incorrectly in third person. You’ll notice this fix on Skye, Sage, Jett, Yoru, and Reyna.


Fixed a bug where players were able to spam invite others to party

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