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Lead Designer Morello mentions Viper buffs coming up in patch 1.02

Written By    maksst  -  share on

Recently, the Lead Character Designer, Ryan “Morello” Scott, talked about the upcoming changes to Viper on his stream. These changes should make her a more powerful Agent since she is not being played in the competitive events almost at all. Right now, one of her biggest problems is that she only works well with very coordinated teams: that not only requires a good Viper player, but also allies that know how to work with her kit. To use her Smoke Screen effectively, players had to learn perfect spots for it or they would risk it not being deployed, because of roofs or other obstacles.

Even when players learned the best places for the Smoke Screen, this ability is very limited. Yes, it allows the user to smoke two bomb sites at the same time, but only once per round. It takes a long time to deploy, and sometimes, when players try to do it quickly with the usage of a mini-map, it doesn’t land where the mini-map was showing it would, making it useless for the entire round. On top of that, players just got used to the most common places for it, how to play around it and it’s just not as a big threat as it used to be.

“We think this is a very critical buff” claims Morello “and when it comes out, we need to see how she lands afterwards”. The new change is a treat for all Viper mains, because the updated Smoke Screen will go through walls. This will open up many creative places for the Smoke Screen placements and maybe it will be better to save this ability for late in the round, for more critical moments.

Riot Games
Riot Games

There is no doubt that Viper, compared to other Agents, is definitely underperforming. The next thing that Morello talks about is a change for her Snake Pit (chemical zone). The way it works right now doesn’t make it unique or better than any other molotov-like utility. For comparison, Brimstone’s Incendiary ability not only lasts longer, but it also has a bigger area of effect. The new Snake Pit will give a “fragile” effect to players who are standing in it. This will be some kind of vulnerability, but he didn’t get into the details and that’s all we know for now. On top of that, Morello also mentions that if these changes won’t make her strong enough, they might buff her ever further, but for now, he thinks that “this (Smoke Screen) and Snake Pit will make her a lot more potent”.

How do you feel about those changes? Do you have any ideas for a new Smoke Screen or what “fragile” debuff might mean? Like always, leave your thoughts in the comments!


c4Lypso | m1nac
2020-06-23 10:45
what ya guys think about vipers ultimate, whenever i see ingame usage for clutch situations its a clutch 100% of the time considering the player using it is competent enough, i think her ult is overpowered and unbalanced, after the buff, do u guys thinking lowering the size of the ultimate would make sense
2020-06-23 16:58
I'd love to see more viper in my games, I love playing with a good viper
the wall is so good if put in the right spot
2020-06-24 01:27

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