VALORANT Patch 11.05 notes: Pick'Ems arrive, Harbor updates, and more
The official patch of VALORANT Champions Tour 2025 - Valorant Champions is here! In order to keep the pros confident in their preparation, Patch 11.05 of VALORANT won't change too much in terms of gameplay. That doesn't make the new patch any less exciting, however, especially with Pick'Ems finally arriving!
Note that Patch 11.05 will arrive one day late, meaning it goes live on September 3 or 4, depending on where you are.
Champions Pick'Ems Arrive
Everyone's favorite guessing game is back! Pick'Ems for the Group Stage of Champions Paris will go live on September 4. You can access the challenge through the in-game client or on the website, so get those predictions ready to go.
This time around, Riot is also introducing new Factions into the mix. You can align yourself with your favorite creator's Faction, where your points will contribute to the Faction leader's score for a chance to earn unique in-game rewards.
Agent Updates
Harbor
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Reckoning:
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Reduced visual noise
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Updated ground indicator
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Shortened water splash on the ground
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Cove:
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Improved visual clarity of shield health
Player behaviour updates: No more dodge spam
Starting with Patch 11.05, VALORANT will now hand increased penalties for players who repeatedly AFK or dodge queues. This will only affect those who consistently abuse the system.
Bug Fixes
General
- Improved the backend technology around detection abilities (i.e. Prowlers, Wingman, Dizzy, etc) so they can more reliably detect opponents within their field of view.
- Added audio cleanup logic to make sure unexpected audio events don't continue playing across round transitions.
Agents
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Astra: Fixed an issue where bullet tracers pass through Astra's Cosmic Divide. The fix reintroduces an audio bug where there is a slight audio hitch when passing through Astra wall.
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Chamber: Fixed an issue where Chamber's Trademark in-world icon would not change color when aimed at.
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Clove: Fixed an issue where Clove's Pick-Me-Up cast sound was silent for enemies.
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Deadlock:
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Fixed an issue where Deadlock's Sound Sensor and Cypher's Trapwire were more difficult to place than intended.
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Fixed a Spectator bug with Deadlock's Annihilation deafen where audio processing was not cleaning up as expected after a spectated player was impacted by the ability.
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Fixed issue where use of Deadlock's Annihilation on Yoru's Fakeout clone would apply audio effects to the real Yoru.
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Gekko: Fixed a bug where "Spike Down" VO would play if Wingman was destroyed right after planting the Spike.
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Jett: Fixed a bug where Jett’s Tailwind audio would continue into the next round.
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Sova: Fixed audio issue where the “being watched” sonic feedback of Sova’s Owl Drone wouldn't trigger if the drone had line-of-sight to the player when the drone spawned.
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Vyse:
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Fixed issue where Vyse’s Steel Garden audio could trigger twice after Observers swap targets.
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Fixed a bug where Vyse's Razorvine would leave circles on the minimap for observers when Vyse died.
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Waylay: Fixed a bug where Waylay's Saturate could affect enemies after they left the range of the area of effect.
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Yoru:
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Fixed an issue where Yoru's Gatecrash in-world icon would not change color when aimed at.
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Fixed a bug where in some cases after turning invisible, Yoru and Reyna would reappear in their original location when the invisibility ends.
PC Bug Fixes
- Premier: Fixed an issue on the Awards tab where long names were not displayed correctly in some languages.
Console
Competitive Updates
- Updated leaderboards to display Immortal+ ranked rating thresholds
Bug Fixes
- New Player Tips have been switched off to investigate an issue where they are shown for a shorter time than intended to new players.
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