Rarity | Unit | Role | Passive | How to Obtain |
Secret | Shadow (Divine) | Magical DPS / Summoner / Support | Shadow Realm transforms the map and grants all Magical units a 25% Damage buff. Divine Spirit may stun Shadow but summons a permanent minion that deals the same damage. Winged Spirit can also summon flying minions that attack every 5 seconds. | Standard Banner / Mini Banner |
Secret | 8th Sword (Berserker) | Physical DPS / Boss Killer | Enemies within range take 5% of the unit’s current damage every second. When stunned, the unit performs a follow-up attack. After 25 takedowns, it enters Berserk mode and gains Damage, SPA, and Range bonuses. | Standard Banner / Mini Banner |
Exclusive | Crimson (Brother) | AoE DPS | Regular attacks apply Crimson Marks that explode after 5 seconds. The explosion creates a Crimson Pool that continues dealing damage. Crimson can also perform piercing attacks. | Battle Pass Season 1 |
Exclusive | Toy Maker | Summoner / Utility | Summons toys along enemy paths. Depending on the toy, they can deal damage, increase their movement speed, perform AoE attacks, and provide other effects. | Release Tournament |
Exclusive | True Saint (Holy) | Support / Damage Amplification | Applies the True Saint Mark to enemies, causing marked targets to take 10% additional damage. | Beginner Path |
Mythic | Cursed Student (True Love) | Bleed DPS / Follow-Up Attacker | Performs a stronger follow-up attack after every 3 regular attacks. Every 20 total Bleed stacks summons a Bat Spirit that deals additional damage. | Beginner Banner |
Mythic | Elf Mage (Unleashed) | Magical DPS / Follow-Up Attacker | Gains Arcane Charges through regular attacks. Reaching specific charge thresholds activates increasingly powerful Arcane Spells as follow-up attacks. | Beginner Banner |
Mythic | Flame Emperor (Reincarnate) | Burn DPS / AoE | Applies Burn that can spread to the 3 nearest enemies. Can also summon a wall of fire that damages enemies passing through it. | Beginner Banner |
Mythic | Hollow (Blaze) | Burn DPS | Deals additional damage when Burn expires on an enemy within range. Attacking burning enemies can also trigger additional damage and flame effects. | Beginner Banner |
Mythic | Lady Giant (Envy) | Physical DPS / Tank / Summoner | Regular attacks generate Rock Chunks. At 4 chunks, the unit performs a follow-up attack dealing 100–125% damage. It can transform into a giant to improve Damage, SPA, and Range. | Beginner Banner |
Mythic | Puppet (Telekinetic) | Summoner / Crowd Control | Applies Puppet Mark to the strongest enemy within range. Can summon a Doll whose effectiveness scales relative to its health. | Beginner Banner |
Mythic | Reaper (Released) | Critical DPS / Mobility | Gains permanent Damage and Critical Chance buffs after attacking different enemies. Can temporarily reduce its SPA by 5% and use Mirage Step to relocate anywhere. | Standard Banner / Mini Banner |
Mythic | Salmon Sorcerer (Grade 1) | Support / Crowd Control | Applies Slow through its attacks. When enemies enter its range, it performs a Stagger attack. | Beginner Banner |
Mythic | String Demon (Awakened) | Crowd Control / Follow-Up Attacker | Every 6 regular attacks cocoons and stuns enemies. Breaking the cocoon deals 100% of the unit’s original damage. String attacks can also trigger follow-up attacks. | Beginner Banner |
Legendary | Ice Queen | Crowd Control / Execute DPS | Freezes enemies for 2 seconds, preventing movement and actions. Deals 20% more damage to enemies below 20% health. | Not specified |
Legendary | Greed | Boss DPS | Deals 20% additional damage to Boss-type enemies. | Not specified |
Legendary | Forbidden Teacher | Magical Support | Buffs the Damage of all Magical units within range. The buff increases by 5% with each upgrade. | Not specified |
Legendary | Ramen Guy | Economy | Increases Yen earned from enemy kills by 50%. Selling the unit only returns 10% of its total investment cost. | Not specified |
Legendary | Scissor | Ramp-Up DPS | Each consecutive regular attack against the same enemy increases damage by 5%, up to a maximum bonus of 20%. | Not specified |
Legendary | Water Princess | Defensive Support | Grants a shield to the nearest unit. The shield blocks one debuff before breaking and regenerates after 15 seconds. | Not specified |
Legendary | The Hero | Physical Support | Buffs the Damage of all Physical units within range. The bonus increases by 5% with each upgrade. | Not specified |
Epic | Stone Alchemist | DPS | No passive ability. | Not specified |
Epic | Bounty Hunter | DPS | No passive ability. | Not specified |
Epic | Ice Mage | Crowd Control | Reduces enemy movement speed by 0.5 for 5 seconds. | Not specified |
Epic | Demon Cyborg | DPS | No passive ability. | Not specified |
Epic | Nen Hunter | DPS | No passive ability. | Not specified |
Epic | Corps Captain | DPS | No passive ability. | Not specified |
Rare | Curly Brow | Early-Game DPS | No passive ability. | Not specified |
Rare | Kid Assassin | Early-Game DPS | No passive ability. | Not specified |
Rare | Reishi Archer | Early-Game DPS | No passive ability. | Not specified |
Rare | Thunder Shinobi | Early-Game DPS | No passive ability. | Not specified |
Rare | Carrot | Early-Game DPS | No passive ability. | Not specified |
Rare | Rubber Boy | Early-Game DPS | No passive ability. | Not specified |