Analyzing top team compositions in VCT Leagues Stage 2 Groups
The VALORANT Champions Tour has consistently showcased how team compositions evolve across regions based on player preferences, meta-shifts, and counterplay adaptations. While Omen emerges as the most dominant controller pick across all regions, each league highlights distinct tactical nuances.
This article examines the top compositions from VCT Americas, EMEA, Pacific, and China, analyzing their frequency, win rates, and what that means for how the region plays.
VCT Americas
- Composition: Omen, Viper, Neon, Fade, Vyse
- Usage: 10/180 maps (5.56%)
- Win Rate: 40% (4 wins)
- Key Agent: Omen (highest pick at 65.56%)
The Americas' preferred lineup combines double controller utility (Omen + Viper) with Initiator support from Fade with a single sentinel, Vyse, offering area denial and post-plant setups. Neon provides rapid entry potential, but the composition struggled to convert consistently, with a win rate of only 40%.
While Omen’s dominance does not come as a surprise, the inclusion of Vyse seems either experimental or a relict from a past meta, lowering reliability compared to other Sentinels.
VCT EMEA
- Composition: Omen, Sova, Neon, Breach, Cypher
- Usage: 10/180 maps (5.56%)
- Win Rate: 40% (4 wins)
- Key Agent: Omen (highest pick at 72.22%)
In EMEA, this lineup emphasizes information and coordination. The pairing of Sova and Breach creates layered recon and initiation setups, while Cypher ensures stronger site holds and provide even more information on the flanks.
Despite its structured design, the composition shows the same 40% win rate as the Americas’ top pick, suggesting that the EMEA teams may be grappling with balancing the composition and their play-style. However, the high pick rate of Omen (72.22%) again highlights the agent’s consistency and flexible utility across maps.
VCT Pacific
- Composition: Omen, Yoru, Neon, Sova, Cypher
- Usage: 15/240 maps (6.25%)
- Win Rate: 60% (9 wins)
- Key Agent: Omen (highest pick at 58.75%)
Pacific rosters showcase creativity, incorporating Yoru, a slightly less conventional duelist, into their top team comp. His deceptive teleport plays combined with Neon’s raw speed create unpredictable attacking patterns. Supported by Sova’s recon utility and Cypher’s site control, this lineup has both aggression and structure.
With a 60% win rate, Pacific demonstrates the value of variance and unpredictability in high-level play. This approach’s success suggests that flexible duelist choices may destabilize opponents relying on traditional meta picks.
VCT China
- Composition: Omen, Viper, Neon, Sova, Killjoy
- Usage: 18/204 maps (8.82%)
- Win Rate: 61.11% (11 wins)
China fields the most frequently used lineup, leaning on Killjoy as the sole sentinel, rather than the traditional pick of Cypher. The dual-controller setup (Omen + Viper) maximizes map control potential and post-plant denial, while Neon provides ample offensive speed.
At 61.11% win rate, this is the most effective comp across regions, highlighting China’s preference for balanced versatility and disciplined execution. Compared to the Americas and EMEA, China’s team comp has proven most reliable so far.
Cross-Regional Insights
Across all leagues, Omen remains the cornerstone of competitive play, achieving the highest pick rate regionally in every league.
Neon has risen as the primary duelist in every top regional composition, marking a major departure from earlier metas where Jett and Raze dominated for their entry and fragging prowess. Teams now prefer Neon for her exceptional speed and rapid site entries, which suit the current focus on aggressive, fast-paced play. In addition, regions like Pacific leverage Yoru as a secondary duelist, using his deception to create flanking threats and another flash option.
Ultimately, while no single composition dominates globally, China and Pacific stand out with higher win success, suggesting that blending stability with creativity is the formula for success. And with Champions 2025 fast approaching, the world will be witness as to which comp can truly beat them all.
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Featured Image Source: Riot Games
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