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    Chamber to get huge updates in Patch 5.12

    Written By Onur Demirkol Writer
    Last UpdatedDecember 1, 2022 at 05:00PM
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    Chamber has been one of the most dominant VALORANT agents since its release. It was the most picked agent at Masters Copenhagen 2022, as covered, and at Champions 2022. He is also being picked in ranked games by the players mainly due to its strong skill set. Today, Riot Games announced that changes regarding Chamber will be out with Patch 5.12. Kevin Meier, Agent Designer on VALORANT, dived deep into the changes, and here is everything you need to know!

    Headhunter (Q)

    • Updated Stability Curve
      • Spread increased after 2nd bullet, when spamming. This is explicitly meant to reduce low-precision body-shot spam as an effective combat measure.

    Rendezvous (E)

    • Chamber now places a single anchor that can be teleported to while inside its range
      • Radius increased 15m >>> 26m
    • Removed teleport activation height restriction
      • You can teleport to the Anchor while on different verticality so long as you are within its radius.
    • Increased weapon equip time after teleporting 0.4s >>> 0.7s
      • Headhunter is unaffected by this change
    • Destroying Rendezvous teleport anchor now disables it for the remainder of the round, instead of being placed on a cooldown.
    • Chamber no longer incurs an additional cooldown when recalling his Anchor after teleporting.

    Trademark (C)

    • The trap is now range restricted
      • Trademark will disable when Chamber moves out of range, and reactivate once he is inside.
    • Can now be recalled mid-round
      • Does not require line of sight
    • 30s cooldown on recall
      • Destruction remains permanent
    • Initial Arm Time increased 2s >> 4s
    • Health Increased 1 >> 20

    Tour De Force (X)

    • Fire rate decreased by 57.5%

    Slow

    • This applies to both Trademark and Tour De Force
      • Reduced duration 6s >> 4s

    According to the announcement, the team behind the change is aiming to decrease Chamber’s first angle power, and counterplay avenues, and drive more deliberate thought into setup. When they tested the new changes, Chamber’s distance traveled when teleporting has been greatly reduced. This will give more precise information about its new location and also give a second chance to the opposing team to catch him out of position. With the new changes, Chamber should have to make a call between playing aggressive first angles with less safety, or playing back and anchoring a site. Players will not be able to take advantage of being able to do both.

    Riot Games have also stated that this approach was made to narrow the span of his impact across any given map while keeping his combat strength and fantasy. These changes will allow players to engage in the combat-focused gameplay loop while providing more opportunities for opponents to engage in counterplay.

    Onur Demirkol

    Onur Demirkol here, Content Writer for THESPIKEGG. You will see his name on a bunch of different articles here, whether they are breaking news or evergreen guides and content.

    His journey in the industry has been marked by influential roles at esteemed platforms such as Flank Esports and 5Mid, where he served as editor-in-chief. Onur made significant contributions to their success in written content and social media, including a notable impact on an issue of the Turkish Esports Federation magazine. Currently, he serves as the Lead Editor for Gamelevate, taking pride in managing a global team of 12 talented writers. Additionally, Onur regularly contributes to Softonic, gHacks, Dataconomy, and Techbriefly. He has written thousands of articles, and that number continues to go up.

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