Patch Notes 5.07: Fracture gets a huge update

Written By Onur Demirkol Writer
Last UpdatedOctober 4, 2022 at 03:28PM
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The latest patch of VALORANT has mainly targeted Fracture. A significant amount of changes have been made to the map and there are also a couple of agent updates. Here is everything you need to know about the VALORANT Patch Notes: 5.07!

Agent Updates

Skye

Guiding Light (E)

  • The max flash duration of Skye’s Guiding Light now scales from 1s to 2.25s over a .74 charge up after being cast.
  • It can no longer be shot and destroyed
  • New VFX, UI, and sounds added to communicate new gameplay intent
  • Unequip delay out of Guiding Light increased from .75s to 85s

KAY/O

Flash Drive (Q)

  • Underhand (Right-click) flashbang max duration decreased from 2s to 1.25s
  • Overhand (left-click) flashbang max duration increased from 2s to 2.25s
  • Unequip Delay out of both flashes increased from .6s to .85s

Reyna

Leer (C)

  • Wind-up of nearsight effect decreased from .6s to .4s
  • Range Restriction on Leed removed
  • Nearsight unequip delay decreased from .7s to .5s
  • Duration decreased from 2.6s to 2s

Yoru

Blindside (Q)

  • Duration increased from 1.5s to 1.75s
  • Flash visual updates have also been made

Map Updates

Arcade

  • Opened a cubby here to make it easier for Attacking side to hold against Defender aggression from both directions.****
Arcade Before
Arcade Before
Arcade After
Arcade After

B site

  • Jump up has been changed to a ramp directly onto the site platform, which should make moving around that space more straightforward.
B Site Before
B Site Before
B Site After
B Site After

B Generator

  • Space here tightened slightly to make smoking this spot easier. A small corner has also been removed to simplify attempts to re-clear the site.
B Generator Before
B Generator Before
B Generator After
B Generator After

Defender Spawn

  • A small cubby has been removed to slightly simplify those retakes.
Defender Spawn Before
Defender Spawn Before
Defender Spawn After
Defender Spawn After

A Halls

  • The space has been simplified and movement has been improved in A Halls by removing a corner.
A Halls Before
A Halls Before
A Halls After
A Halls After

A Site

  • A minor simplification of the space as part of the overall changes to the surrounding areas.
A Site Before
A Site Before
A Site After
A Site After

A Dish

  • The far path of the dish has been removed as it was hard for players to watch/control both spaces. This route might be used more often in the future.
A Dish Before
A Dish Before
A Dish After
A Dish After

A Drop

  • It is not a 50/50 check from now on when entering. It is made to make the dish route more favorable.
A Drop Before
A Drop Before
A Drop After
A Drop After

A Rope

  • The adjustments will give Defenders more options as it was easier for Attackers to control it with a single smoke.
A Rope Before
A Rope Before
A Rope After
A Rope After

Progression Updates

  • Can now mark Favorites in Collection: These Favorites will persist for your account until you change them and allow you to filter down to the items that represent your style best.
    • Weapon skins
    • Player Cards
    • Sprays
    • Gun Buddies
    • Account Level Borders
  • Added ability to equip a “Random Favorite” for every weapon type
    • Equipping this particular weapon will make it so that in each game you play, you get one of your favorite weapons (along with one of the variants you own) at random each time you enter a match.
  • Added the ability to filter your Collection
  • Weapon Skins
    • Favorites / Non-Favorites
    • Owned / Unowned
    • Tiers
  • Player Cards, Sprays, Gun Buddies, Level Borders
    • Favorites / Non-Favorites
  • Owned / Unowned

BUG FIXES

AGENTS

  • Fixed issue where KAY/O’s NULL/CMD disabled Killjoy’s Turret if the turret is hit by a pulse but Killjoy is not
  • Fixed issue where Killjoy’s Turret fires straight forward after firing at an enemy and then losing sight of them
  • Fixed issue where Killjoy’s Turret would fire with no target when coming online if it was disabled while firing at a target
  • Fixed a bug where Phoenix would not automatically re-equip a weapon at the end of Run It Back
  • Fixed Breach’s Rolling Thunder showing dead enemies hit in the combat report
  • Fixed issue where if a player was deafened by multiple sources, when the first deafen ended it removed the deafening effect completely

Onur Demirkol here, Content Writer for THESPIKEGG. You will see his name on a bunch of different articles here, whether they are breaking news or evergreen guides and content.

His journey in the industry has been marked by influential roles at esteemed platforms such as Flank Esports and 5Mid, where he served as editor-in-chief. Onur made significant contributions to their success in written content and social media, including a notable impact on an issue of the Turkish Esports Federation magazine. Currently, he serves as the Lead Editor for Gamelevate, taking pride in managing a global team of 12 talented writers. Additionally, Onur regularly contributes to Softonic, gHacks, Dataconomy, and Techbriefly. He has written thousands of articles, and that number continues to go up.

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