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    4. Patch Notes 4.09: Chamber's Trademark receives new changes

    Patch Notes 4.09: Chamber's Trademark receives new changes

    Written By Aashir Ahmed Writer
    Last UpdatedMay 10, 2022 at 06:05PM
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    Considering that we are only a handful of days away from the commencement of VCT Stage 2 Main Events around the world, Riot Games has decided to introduce changes to some of the Agents in order to switch up the meta and attempt to restore balance to the game. Although it is unclear if the upcoming tournaments will play on the new patch or the old one, it is no surprise that Chamber is the main recipient of these changes considering the impact he has had in Stage 1 events.

    Riot explained their reasoning behind these changes to be fueled by the fact that Chamber's utility excels his counterparts in terms of both dependability and power, which seems out of place given the defensive capability he possesses. Following these changes, Riot wants players opting for Chamber to play a relatively more supportive role alongside his teammates than a selfish approach.

    Here are all the changes Riot Games introduced in this patch:

    Agent Updates:

    Fade:

    Nightfall (X) - You should now see a decreased amount of flickering textures on diagonal walls when casting Fade’s ultimate. Also added VFX for additional clarity and visual impact.

    Seize (Q) - VFX change to the orb for a more dynamic presentation in 1p and Agent select.

    Chamber:

    Trademark:

    • Cost increased 150>>>200
    • Charges reduced 2>>>1
    • Audio range increase

    Competitive Updates:

    Party Lead Transfer — You can now change the lead of your party. Current party leader can right click the player name they want to transfer the responsibility to, and choose “Make Leader” in the drop down menu.

    Esports Features:

    Added Observer ability to toggle Scoreboard on/off

    Bugs:

    Agents:

    • Fixed a bug where Jett’s Tailwind would sometimes fail to cast when used immediately after curving a Cloudburst smoke
    • Fixed a bug where Jett’s ultimate indicator would sometimes stay active after firing all kunai

    Gameplay Systems:

    Fixed an issue where an unintended ‘use’ input could happen after abilities such as Skye’s Trailblazer or Sova’s Owl Drone is activated while using the ‘use’ key

    Aashir Ahmed

    As a dedicated Behavioral Neuroscience student, I have immersed myself in the world of esports writing for the past five years. My journey began with a deep-seated fascination for the inherent dynamics of esports, coupled with a burning passion for professional writing. From humble beginnings crafting small blogs dedicated to League of Legends, I gradually expanded my horizons to cover diverse realms, including CSGO and Minecraft guides, and staying on top of Fortnite updates.

    Throughout this adventure, my evolving interests ultimately converged on the captivating world of VALORANT of esports and embracing this challenge wholeheartedly, I've strived to provide comprehensive coverage at the highest level, delving into the intricate nuances of the game.

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