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    Riot Games on VALORANT lore, custom keybinds and more

    Written By Staff Writer Staff Writer
    Last UpdatedAugust 2, 2020 at 02:16PM
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    Everytime Riot Games release their Ask VALORANT blog post, we get to know what the studio has in the works for their title. The last iteration revealed they are already working on a gifting and replay system coming soon, and this time around we got to hear more on VALORANT’s growing lore, agent-specific keybinds, and more.

    Ask VALORANT #4 covered basically everything, from controls and lore to hitbox registration issues and cosmetics. One of the most requested features in the community, especially from higher ranked players, is agent-specific keybinds. Riot Games addressed the topic, and promised it is already in the works, but with no exact timing on which patch will it be included in.

    “Agent-specific keybinds are very high on our priority list and we've already started work on the feature. Exact patch timing is still unknown, but it's something we want to deliver to players ASAP,” stated Jason Falcone, Principal UX Designer at Riot Games.

    VALORANT Executive Producer Anna “SuperCakes” Donlon discussed briefly in her development update video back in June the studio’s plans on focusing more on the title’s lore and expanding on its world and attractive personalities. The blog post clarified on how they want to approach the game’s lore, in addition to keeping the focus on serving competitive gameplay first.

    “Are you asking why a chunk of Italy is in the sky? If it can go twice as high? You'll start to understand more as things unfold, but Italy rising into the air is the inciting event for the conflict of VALORANT.”

    “We've always believed that art, creative, and story should serve competitive gameplay first. Now, this doesn't mean we can't tell stories in the world of VALORANT, but that we should pursue other methods—hints and connections buried within the game—while building on a foundational universe that we may never fully explain. We hope you'll join us!”

    Towards the end, Kevin Lee, responsible for VALORANT’s Game Systems, addressed the community’s complaints regarding a hit registration bug caused by crouch synchronization in a previous patch. It has been fixed, and the development team is continuously trying to improve the consistency of hitbox registration on crouched enemies.

    What do you think of Riot Games’ commitment to growing VALORANT’s casual and hardcore community so far? What do you want to see released next from the studio’s tactical shooter pipeline? Let us know your thoughts in the comments down below!

    Staff Writer

    Bringing you the latest and greatest in VALORANT news and guides. Articles from our former and current Staff Writers keep you up-to-date on everything VALORANT!

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