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    4. VALORANT Patch Notes 7.07: Rank restrictions in competitive play lifted

    VALORANT Patch Notes 7.07: Rank restrictions in competitive play lifted

    Written By Onur Demirkol Writer
    Last UpdatedOctober 3, 2023 at 01:40PM
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    It is time for another patch and another proof that the developers behind the game actually do listen to the playerbase. According to the latest patch notes, the rank restcirtion made to 5 stacks in the latest patch has been lifted and players no longer have to worry about that. The latest patch also includes a couple of map and Agent updates, as well as bug fixes and general updates as usual. You can also check out VALORANT Patch Notes 7.06 to see wha was changed before. Let’s take a closer look at VALORANT Patch Notes 7.07 and see what wil change in the game!

    Hi, everyone! Jo-Ellen here.

    Episode 7 Act 2 ends in just a couple of weeks, but we’ve still got Patch 7.07 until then. Below, you’ll find a Haven update, Performance update, and a few bug fixes.

    And again, we’re always listening to your feedback so please send it our way!

    COMPETITIVE UPDATES

    After listening to your feedback, we have decided to remove the recent rank restriction made to 5 stacks that was implemented in Patch 7.06. We know how important it is to play with your friends and your need for flexibility in order to do that.

    Initially, the rank restriction was made to prevent people from illegitimately boosting to the highest ranks like Radiant. In the end, we realized that your ability to have flexibility with your 5 stack was more important than the very small number of people who abuse this exploit. However, we still recognize that boosting is a risk to competitive integrity and are working on an appropriate long term solution that doesn't impact your ability to play with friends in a 5 stack.

    MAP UPDATES

    HAVEN

    • Updated the destruction VFX for the destructible door panels located at Mid Doors/Garage in order to make it easier to see through as it falls away.
    Loading...
    Riot updated Haven with the Patch Notes 7.07

    PERFORMANCE UPDATES

    • Enabled multithreaded rendering for discrete Intel GPUs and lowered required CPU core count.

    BUG FIXES

    GENERAL

    • In Patch 7.06, we fixed a bug that allowed the game to output surround sound when certain conditions were met, but the surround mix was untested and unsupported. VALORANT currently only supports stereo and mono sound output.
    • To simulate surround sound on headphones, we offer an HRTF setting. We do not recommend combining the HRTF setting in game with other surround sound virtualization software at the same time since this will result in double processing.
    • Note that other surround sound virtualization software cannot derive surround sound information from the stereo mix.

    AGENT

    Cypher

    • Neural Theft (X) now completes even if Cypher dies after casting.
    • Fixed an issue where you could remain blinded if spectating a flash through Cypher’s Spycam (E) as the round ended.

    Gekko

    • Dizzy’s (E) enemy detection range is now correctly reduced while inside of Viper’s Pit (X) ability.

    PREMIER

    • Fixed an issue where the Attacker team takes priority over the Defender team in the Overtime vote.
    • Fixed a bug where a second timer bar would appear after the “Choose Side” vote had already ended.
    • Fixed a bug where certain scenarios would cause subsequent Overtime Priority votes to occur in the following round.
    Onur Demirkol

    Onur Demirkol here, Content Writer for THESPIKEGG. You will see his name on a bunch of different articles here, whether they are breaking news or evergreen guides and content.

    His journey in the industry has been marked by influential roles at esteemed platforms such as Flank Esports and 5Mid, where he served as editor-in-chief. Onur made significant contributions to their success in written content and social media, including a notable impact on an issue of the Turkish Esports Federation magazine. Currently, he serves as the Lead Editor for Gamelevate, taking pride in managing a global team of 12 talented writers. Additionally, Onur regularly contributes to Softonic, gHacks, Dataconomy, and Techbriefly. He has written thousands of articles, and that number continues to go up.

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