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    There may be countless maps in Rocket League thanks to the community, but some are officially played in the esports scene. Here are all of the Rocket League maps!

    ON THIS PAGE:

    • How many Rocket League maps are there?
    • Official Rocket League maps
    • How to get workshop maps in Rocket League
    • Best Rocket League workshop maps
    Maps
    Written By Onur Demirkol

    (Content Writer)

    Reviewed by : Naim Rosinski

    (Content Manager & Editor)

    Last UpdatedMay 28, 2025 at 08:58AM
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    There are almost endless maps in Rocket League, but not every one of them is playable in official games or your ranked games. The developers let players create their own maps, mostly for fun or training. Below, you will find all the maps in the game and what they are famous for. Here is everything you need to know about Rocket League maps!

    How many Rocket League maps are there?

    At a glance, Rocket League seems to have an endless variety of maps, especially when you factor in community-created workshop maps. However, focusing on the official competition, there are 18 main maps carefully designed for fair play and competitive fun:

    1. DFH Stadium (Day, Stormy, Snowy, Circuit)
    2. Urban Central (Night, Dawn, Normal)
    3. Beckwith Park (Stormy, Midnight, Normal)
    4. Utopia Coliseum (Dusk, Snowy, Gilded, Normal)
    5. Mannfield (Night, Stormy, Snowy, Normal)
    6. Wasteland (Normal, Night)
    7. AquaDome
    8. Neo Tokyo (Standard, Arcade)
    9. Champions Field (Normal, Day)
    10. Farmstead (Normal, Night, The Upside Down)
    11. Salty Shores (Normal, Night)
    12. Forbidden Temple (Day, Dusk)
    13. Neon Fields
    14. Deadeye Canyon (Standard, Oasis variant)
    15. Sovereign Heights
    16. Estadio Vida
    17. Starbase ARC
    18. DFH Stadium (Circuit) (variant of DFH with futuristic styling)

    Official Rocket League maps

    In Rocket League's competitive scene, fairness is key, which is why all official maps have the same size. However, there's an interesting twist with some maps, like Wasteland, where the goalposts are a bit different, affecting ball bounce. Here is a look at all of the active duty maps in Rocket League:

    DFH Stadium

    DFH Stadium is a classic, named after Psyonix's CEO, Dave Hagewood. It's been with Rocket League from the start, offering players three versions: Day, Stormy, and Snowy. Each version brings its own atmosphere, from the bright and clear Day to the chill of the Snowy variant, making it a versatile arena for all sorts of matches.

    DFH Stadium
    DFH Stadium

    Urban Central

    Urban Central, inspired by a map from Rocket League's predecessor, comes in Normal, Night, and Dawn variants. Its design has made it a favorite in major tournaments, often serving as the battleground for critical matches. Its urban theme and distinct variations make each match memorable.

    Urban Central
    Urban Central

    Beckwith Park

    Named after Ben Beckwith of Psyonix, Beckwith Park is the only map available for custom training. It includes Normal, Stormy, and Midnight versions, all included from the game's launch. This map's straightforward design has made it a frequent choice for tournament play, emphasizing skill and strategy in its purest form.

    Beckwith Park
    Beckwith Park

    Utopia Coliseum

    Utopia Coliseum, added after Rocket League's release, draws inspiration from a classic map named "Utopia." It has evolved to include Normal, Dusk, Snowy, and Gilded variants, each offering a different ambiance. Originally criticized for its boost layout, adjustments were made to align it with other standard maps, making it a staple in competitive play.

    Utopia Coliseum
    Utopia Coliseum

    Mannfield

    Mannfield, available in Normal, Night, Stormy, and Snowy variants, is a testament to Rocket League's history. Its design encapsulates the essence of the game, offering a balanced arena for high-stakes tournaments. The addition of Night and Snowy variants has brought more visual diversity to matches.

    Mannfield
    Mannfield

    Wasteland

    Wasteland stands out as the first map that deviated from standard designs, later redesigned to fit into the competitive landscape. Its Normal and Night variants, inspired by a map from the game's precursor, bring a unique challenge with their distinct goalpost design.

    Wasteland
    Wasteland

    AquaDome

    AquaDome transports players underwater, with a sunken ship and a lurking blowfish from another game mode adding to its charm. This arena's unique setting provides a fresh perspective on the classic Rocket League gameplay.

    AquaDome
    AquaDome

    Neo Tokyo

    Neo Tokyo, with its live scoreboard and announcer, brings a dynamic touch to the game. It's a redesigned version of the Rocket Labs map Underpass, featuring a Tokyo-inspired theme that stands out in the lineup of maps for its vibrant and futuristic atmosphere.

    Neo Tokyo
    Neo Tokyo

    Champions Field

    Champions Field is a tribute to the winners of the Rocket League Championship Series, displaying their banners proudly. Available in Normal and Day variants, this arena is often chosen for the final tie-breaker in major tournaments, making it the stage for some of the most memorable moments in Rocket League history.

    Champions Field
    Champions Field

    Farmstead

    Farmstead offers a rustic, seasonal theme with its Normal, Night, and The Upside Down versions. The latter, a nod to Netflix's "Stranger Things," brings a unique twist to the game during the Haunted Hallows event, blending the familiar farm setting with a supernatural element.

    Farmstead
    Farmstead

    Salty Shores

    Salty Shores brings a sunny, beachside vibe to Rocket League, with its Normal and Night versions offering contrasting atmospheres. Its bright and airy feel provides a perfect backdrop for relaxed yet competitive matches.

    Salty Shores
    Salty Shores

    Forbidden Temple

    Forbidden Temple, added to the game with a mystical design inspired by ancient temples, includes Day and Dusk variants. It was introduced alongside the Lucky Lanterns event, adding a festive and visually striking element to the competitive map pool.

    Forbidden Temple
    Forbidden Temple

    Neon Fields

    Neon Fields stands out with its vibrant, neon-lit design and dynamic DJ booth. Hidden elements like Moai statues add an extra layer of fun, making it a visually captivating arena for high-energy matches.

    Neon Fields
    Neon Fields

    Deadeye Canyon

    Deadeye Canyon brings a Western theme to Rocket League, set in a desert with an oasis and a story told through background photos. This map's unique setting and storytelling elements add depth to the game's environment.

    Deadeye Canyon
    Deadeye Canyon

    Sovereign Heights

    Sovereign Heights, a recent addition, introduces a street-themed arena set in a city environment. Its urban landscape adds a new dimension to the game, offering players a fresh setting for their matches.

    Sovereign Heights
    Sovereign Heights

    Estadio Vida

    Estadio Vida, the latest map to join the roster, brings a lively and vibrant arena to Rocket League's competitive scene. Its introduction continues to expand the diverse world of Rocket League, offering players new challenges and experiences.

    Estadio Vida
    Estadio Vida

    Starbase ARC

    Set in a space station orbiting a planet, Starbase ARC features a futuristic design with a unique atmosphere, adding variety to the competitive map pool.

    Credit: r/RocketLeague
    Credit: r/RocketLeague

    Sovereign Heights

    A recent addition, Sovereign Heights introduces a street-themed arena set in a city environment, offering players a fresh urban setting for matches.

    Credit: r/RocketLeague
    Credit: r/RocketLeague

    From the stormy atmosphere of DFH Stadium to the futuristic glow of Neon Fields, each map offers something unique, making every match a new adventure.

    Are all maps in Rocket League the same?

    No, not all Rocket League maps are the same. While standard competitive maps—such as DFH Stadium, Urban Central, and Mannfield—are designed to have identical dimensions and boost pad layouts to ensure fairness in ranked play, there are non-standard maps that differ in size and design. Maps like Wasteland and Starbase ARC (now known as Badlands and ARCtagon) have unique layouts and are not used in competitive matchmaking. 

    Can you get custom Rocket League maps?

    Yes, you can get custom Rocket League maps, especially on the Steam version through the Steam Workshop. You can subscribe to maps there and play them in the game.

    How to get workshop maps in Rocket League

    Workshop levels are custom maps made by players. Thanks to Steam Workshop Support, creators can share their maps, and anyone on Steam can play them. A good place to find these maps is on the RocketLeagueMods subreddit.

    Playing these custom levels is easy:

    1. Go to the Rocket League Community Hub on Steam.
    2. Find a map you like and hit "Subscribe."
    3. Steam will download the map for you.

    To play a downloaded map:

    1. Start Rocket League.
    2. From the Main Menu, select "Play," then "Custom Games," and finally "Workshop."
    3. And there you go, you're ready to explore new maps!

    In some cases, you may have to use a third-part plugin to run these maps.

    Best Rocket League workshop maps

    Two workshop maps are very famous among players and they are:

    Giant Rings Map by Lethamyr

    Lethamyr's Giant Rings Map is a fan favorite for a good reason. In this map, you fly through rings, keeping your car airborne as long as possible and mastering your boost. This helps you improve your control of your car in the air and execute precise maneuvers.

    Dribbling Challenge #2

    The Dribbling Challenge #2 by French Fries is perfect for players looking to up their ball control game. This map puts you through a course of challenges, each designed to test and improve different parts of dribbling. You'll work on keeping the ball close on flat surfaces, maneuvering over tricky terrain, and squeezing through tight spots.

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    Onur Demirkol

    Onur Demirkol here, content writer for THESPIKEGG. I have been around for a very long time now, you may have seen me in the comments.

    I started writing here in 2021, but my first gig was back in 2018. That was when I realized people actually get paid to write about games. I’ve written thousands of articles for different media outlets, led teams, and conducted interviews with players.

    When I’m not behind the keyboard, I’m watching Galatasaray, following the NBA, or pretending I’m still good at basketball. I also work full-time at AnyDesk, writing serious things in not-so-serious ways.

    If you want to reach out, feel free to contact me on X, LinkedIn, take a look at my work at MuckRack or send me an email at [email protected].

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