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    Apex Weapons

    With such a large arsenal of weaponry to choose from, understanding the stats of each weapon in Apex is crucial when you're in the brink of battle. This guide will tell you everything you need to know about guns in Apex Legends.

    ON THIS PAGE:

    • All Weapons in Apex
    • Weapon Stats
    • Apex Weapons FAQ
    Apex Legends weapons menu screenshot
    Written By Luke Dalton

    (Content Writer)

    Reviewed by : Naim Rosinski

    (Content Manager & Editor)

    Last UpdatedOctober 30, 2025 at 06:05PM
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    Think of this page as your Apex armory… of sorts. Up ahead, we’ve collected everything you need to know about guns in Apex Legends, to help you find your edge and put an end to the enemy.

    ‘Cause just like the legends themselves, each of the guns in Apex has a story to tell and a time to shine. How else are you gonna know which weapon to grab from a care package?

    What are Apex guns?

    Did you hit your head again? OK, let’s break it down for you, nice and simple.

    Guns are the weapons you’ll use in Apex Legends to defeat your enemies, whether you’re playing the standard Battle Royale mode, or games like Control or Team Deathmatch.

    There are many weapons in Apex to choose from, and other than the Bocek Compound Bow, they’re all guns. Unless you’re part of a distant alien race who’s never played a Battle Royale game (or any shooter at all, for that matter!), you’ll recognize the different categories these weapons fall into…

    • Assault Rifles – aka ARs. They’re great for mid- and close-range gunfights, and a fan favorite gun choice in most shooters.
    • Submachine Guns – aka SMGs. They fire fast and wild, cut nearby enemies down faster than you can blink, and are among the best guns in Apex Legends.
    • Light Machine Guns – aka LMGs. They’re best at rapid-fire heavy support at a distance, just don’t expect to move around fast while lugging one around!
    • Sniper Rifles. Long-range death in the palm of your hand. Their slow rate of fire makes snipers risky at close range, but since one timely shot can take out multiple enemies at once, we don’t mind so much.
    • Marksman Rifles. Not quite a sniper, not quite an assault rifle. Marksman weapons are the middle ground, balancing damage, range, and fire rate.
    • Shotguns. Close-range carnage. These guns spray pellets wide and deal a helluva lot of damage, even without any mods.
    • Pistols. Still the fastest draw in the West. What pistols lack in power, they make up for in sheer speed. Still, hardly a primary weapon choice.
    • Ordnance. Throwables, not guns, but definitely still a weapon.
    • Melee. Fists and kicks for close range damage.
    • Abilities. Some Legends like Rampart and Vantage have special weapons you can only use with their abilities.
    Credit: EA
    Credit: EA

    All weapons in Apex

    Here you’ll find all the weapons available in Apex Legends. 

    Note: We’ve not included the April Fools’ weapons, as these game-breaking guns are only available one day a year.

    Weapon type

    Gun name

    Ammo

    Damage (h, b, l)

    Mag size

    Firing mode

    Reload

    Image

    Released

    Assault Rifles

    HAVOC

    Energy

    32

    18

    15

    24

    Auto

    3.2s

    image.png

    Season 0

    VK-47 Flatline

    Heavy

    32

    18

    15

    20

    Auto/Single

    2.4s/3.1s

    image.png

    Launch

    Hemlock

    Heavy

    37

    21

    16

    18

    Burst (3)/Single

    2.16s/2.85s

    image.png

    Launch

    R-301 Carbine

    Light

    23

    13

    10

    18

    Auto/Single

    2.4s/3.2s

    image.png

    Launch

    Nemesis

    Energy

    28

    16

    12

    20

    Burst (4)

    2.7s

    image.png

    Launch

    SMGs

    Alternator

    Light

    20/24

    16/19

    13/15

    19

    Auto

    1.9s/2.23s

    image.png

    Launch

    Prowler

    Heavy

    24

    16

    13

    20

    Burst (5)

    2.0s/2.6s

    image.png

    Launch

    R-99

    Light

    14

    11

    9

    17

    Auto

    1.8s/2.45s

    image.png

    Launch

    Volt

    Energy

    19

    15

    12

    19

    Auto

    1.44s/2.0s

    image.png

    Season 6

    C.A.R.

    Heavy/Light

    15

    12

    10

    19

    Auto

    1.7s/2.13s

    image.png

    Season 11

    LMGs

    Devotion

    Energy

    23

    15

    13

    36

    Auto

    2.8s/3.63s

    image.png

    Launch

    L-STAR EMG

    Energy

    26

    17

    14

    ∞

    Auto

    2.45s

    image.png

    Season 2

    M600 Spitfire

    Light

    27

    18

    15

    35

    Auto

    2.8s/3.63s

    image.png

    Launch

    Rampage

    Heavy

    39

    26

    22

    28

    Auto

    3.2s/4s

    image.png

    Season 10

    Marksman

    G7 Scout

    Light

    56

    32

    24

    10

    Single

    2.16s/2.7s

    image.png

    Launch

    Triple Take

    Energy

    111

    63

    57

    6

    Single

    2.34s/3.06s

    image.png

    Launch

    30-30 Repeater

    Heavy

    71-97 (85-115)

    39-54

    33-45

    6

    Single

    0.33s

    image.png

    Season 8

    Bocek Compound Bow

    Arrows

    31/112 (42-105)

    25/70 (35-84)

    20/63 (28-84)

    ∞

    Single

    n/a

    image.png

    Season 9

    Snipers

    Charge Rifle

    Sniper

    150-222

    75-110

    68-99

    4

    Single

    3.5s/4.6s

    image.png

    Season 3

    Longbow DMR

    Sniper

    118/138

    55

    48

    6

    Single

    2.66s/3.66s

    image.png

    Launch

    Kraber .50-Cal

    Sniper

    280

    140

    112

    4

    Single

    3.2s/4.3s

    image.png

    Launch

    Sentinel

    Sniper

    140/176

    70/88

    63/79

    4

    Single

    2.5s/3.6s

    image.png

    Season 4

    Shotguns

    EVA-8 Auto

    Shotgun

    60/72

    48/56

    48/56

    8

    Auto

    2.75s/3.0s

    image.png

    Launch

    Mastiff

    Shotgun

    112

    88

    88

    5

    Single

    0.9s/1.6s

    image.png

    Launch

    Mozambique

    Shotgun

    57/75

    45/60

    45/60

    6

    Auto

    1.9s/2.4s

    image.png

    Launch

    Peacekeeper

    Shotgun

    121/154

    99/121

    99/121

    5

    Single

    2.5s/3.5s

    image.png

    Launch

    Pistols

    RE-45 Auto

    Light

    18/24

    14/16

    11/14

    25

    Auto

    1.5s/1.95s

    image.png

    Launch

    P2020

    Light

    27/41

    18/27

    16/24

    14

    Single

    1.25s

    image.png

    Launch

    Wingman

    Sniper

    95/118

    50

    47

    6

    Single

    2.1s/1.4s

    image.png

    Launch

    Throwables

    Arc Star

    -

    70

    -

    -

    -

    image.png

    Launch

    Frag Grenade

    -

    100

    -

    -

    -

    image.png

    Launch

    Thermite Grenade

    -

    4 (per tick)

    -

    -

    -

    image.png

    Launch

    Ability weapons

    Sheila (Rampart)

    Minigun

    28

    14

    14

    150

    Auto

    8.67s

    image.png

    Launch

    A-13 Sentry (Vantage)

    Sniper

    75

    50

    50

    5

    Single

    40s

    image.png

    Launch

    Credit: EA
    Credit: EA

    Weapon Stats

    Here’s a quick rundown of the core weapon statistics in Apex Legends, and what they mean. This should help you make sense of exactly what your weapon attachments do, since some of them affect certain stats…

    Statistic

    Description

    Ammo type

    The type of ammo a weapon uses

    Ammo consumed per shot

    How much ammo it takes to fire a shot

    Firing mode

    How a weapon fires its shots

    Rate of fire

    How many shots the weapon fires per second

    Magazine size

    How many rounds are in the weapon’s magazine

    Headshot distance

    The farthest distance you can get a headshot multiplier

    Headshot multiplier

    The multiplier the weapon gets for headshots

    Legshot multiplier

    The multiplier the weapon gets for legshots

    Reload speed

    How long it takes to complete the reload animation when the magazine is not yet empty (aka, “tactical reload”)

    Full reload speed

    How long it takes to complete the reload animation from an empty magazine

    Pickup animation

    How long it takes for the animation of picking up a weapon for the first time

    Deploy time

    The time it takes to equip the weapon

    Holster time

    The time it takes to put the weapon away

    Raise time

    The time it takes to equip the weapon after performing an action

    Lower time

    The time it takes to put the weapon away after performing an action

    Entering ADS mode

    How long it takes to ender ADS mode

    Exiting ADS mode

    How long it takes to exit ADS mode

    ADS movement speed penalty

    The affect on your movement speed while ADS with the weapon

    View drift

    How much the weapon sways while ADS and not firing

    Recoil

    How much the weapon’s crosshair moves after firing

    ADS spread

    The spread of a weapon’s shots while firing airborne and ADS

    Hipfire spread

    The spread of a weapon’s shots while firing from the hip

    Projectile speed

    How fast the weapon’s projectiles travel

    Projectile drag

    How much slowdown the projectiles suffer over time

    Projectile gravity

    How much gravity pulls the projectile toward the ground, affecting its trajectory

    Projectile gravity zero distance

    The distance a projectile can travel before projectile gravity takes effect

    Projectile size

    The size of a projectile (most projectiles increase while traveling)

    Projectile passthrough

    The penetration power of a weapon’s projectile

    Movement slowness on hit

    How much you’ll be slowed down after taking damage

    Movement slowness with weapon equipped

    How much you’ll be slowed down when you equip a weapon

    Rechamber time

    How long it takes for a bolt-action or lever-action weapon to chamber the next shot

    Wind-up

    The delay between pulling the trigger and the weapon firing

    Damage falloff

    The damage dealt after set distances

    Cooldown time

    The time it takes for a weapon to cool down while not firing

    Apex Legends Weapons FAQ

    What is the fastest killing gun in Apex?

    When you want a weapon that drops enemies faster than you can blink, a few options stand out. The HAVOC Rifle and the Prowler Burst PDW on full auto firing mode have the fastest TTK, and then there’s the Volt – with its ability to fire 720 rounds per minute, you’d be mad to count it out!

    Do all weapons have predictable spray patterns?

    In a word – yes.

    Test it out yourself, if you’re not convinced. Fire any gun at a wall repeatedly and you’ll see the same spray pattern every time. This can actually be a dead handy trick to train yourself to handle your favorite weapon better than ever, since recoil management is so important in Apex Legends.

    Check out this handy image from the Apex Reddit thread 👇

    Source: r/Apexlegends User AgroTeddy
    Source: r/Apexlegends User AgroTeddy

    What are the best guns?

    The best weapons are kinda crucial if you want to win in Apex. We know it, you know it, and your enemy knows it, too.

    The Apex gun meta shifts at least slightly with most new updates and seasons, but here we’ve collected a selection 10 weapons you can rarely go wrong with…

    • Nemesis
    • Hemlok
    • VK-47 Flatline
    • R-301 Carbine
    • Volt
    • Peacekeeper
    • Prowler
    • Bocek Bow
    • Kraber .50 cal
    • Wingman


    Does Apex Legends use Hitscan?

    Nope. This isn’t Fortnite. In Apex, bullets all have travel times, so keep that in mind (especially when you’re using any long-range weapons).

    What is a red tier weapon in Apex?

    In Apex Legends, a red tier weapon means a care package weapon. These weapons are not found on the ground like others. Instead, they drop from supply pods that appear during matches. Each red tier weapon comes fully equipped with strong attachments and high damage.

    The red tier includes some of the most powerful weapons in the game, such as the Kraber, Mastiff, and Bocek Bow. These weapons change from season to season as developers adjust the balance. Players often rush to care packages to grab them, but doing so is risky because other squads might be nearby. Securing a red tier weapon can turn the tide of a fight, but it also attracts attention.

    Which gun is the best in Apex Legends?

    There is no single best gun in Apex Legends because the answer depends on each player’s style. Some players perform better with fast weapons like the R-99 or Peacekeeper, while others prefer stable rifles such as the Flatline or Nemesis.

    The best gun is the one that matches how you play. If you fight at close range, a shotgun or SMG can work well. For long-range control, marksman rifles or snipers may suit you better. The key is to find a weapon that feels comfortable and practice with it until you master its recoil and timing.

    Guide Categories

    • Weapons
    • Legends
    • Beginner's Guide
    • Prestige Levels and Cap
    • Skins
    • Game Modes
    • Maps
    • Aim Assist

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    Luke Dalton

    Luke has been a professional writer since 2016, beginning as a technical author for a POS company. He journeyed from there deeper into the world of content creation for software companies, while writing his debut fiction novel, which he self-published in early 2019.

    He has since spent many years weaving words as a freelance writer for a smorgasbord of industries, honing razor-sharp SEO skills, exploring the persuasion psychology behind copywriting, and dabbling on different social media platforms.

    Most recently, Luke’s writing journey has involved ghostwriting for various personalities and writing riveting content for THESPIKE that hits page 1 in Google time after time...

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