The impact of Do Big Studios' acquisition on Roblox's Grow a Garden
Roblox' Grow a Garden took an unexpected turn.Big changes are coming to Grow a Garden! Do Big Studios just bought the game, and players aren’t happy. From fears of pay-to-win updates to losing that chill farming vibe, there’s a lot to talk about. Let’s break down what’s going on and what this could mean for the future of Grow a Garden—and Roblox itself.
A closer look at Roblox Grow a Garden
Grow a Garden is a calm and easy farming game on Roblox. You plant seeds, water them, and wait for your crops to grow. When they’re ready, you harvest them to earn rewards. You can use these rewards to buy better tools, unlock more space, and decorate your garden as you like.
If you need a little push, check out these Roblox Grow a Garden codes to get freebies.
Do Big Studios' acquisition & the backlash
The effects of Do Big Studios buying Grow a Garden on Roblox can be seen in a few main areas, including how players feel, past experiences, expected changes, and what it means for the Roblox community as a whole.

1. Immediate player backlash
As soon as the acquisition was announced, widespread negative sentiment emerged across platforms like Reddit, TikTok, and YouTube. This reaction was both fast and intense, reflecting:
- Mistrust of Do Big Studios based on past acquisitions.
- A sense of betrayal from the original developers, particularly from loyal players who valued the original game’s relaxed, free-to-play nature.
- Concerns that the game would be turned into a “pay-to-win” experience, damaging its casual, non-competitive appeal.
Players clearly felt emotionally invested in Grow a Garden and feared it would lose its charm under corporate ownership.

2. Fear of aggressive monetization
Do Big Studios has a reputation for introducing monetization-heavy features into previously balanced games. Based on community discussions and prior examples (like Fisch and Blade Ball), players expect:
- Introduction of expensive game passes for features that were previously free.
- Addition of a premium in-game currency, purchasable with Robux, to accelerate progress or unlock exclusive content.
- Paywalls for private servers, which were previously free.
- Changes that could create a pay-to-win atmosphere, such as faster crop growth or better rewards only accessible via Robux.
This predicted shift directly clashes with the original ethos of “Grow a Garden” as a relaxing, low-stakes game.
3. Historical patterns with other games
The community’s reaction is grounded in evidence from previous acquisitions by Do Big Studios:
- Fisch: Once a beloved fishing sim, it saw the introduction of monetized mechanics like “4x luck” game passes and coin shops, which led to a player exodus and accusations of the game becoming a “cash grab.”
- A Dusty Trip: Reportedly lost most of its players following similar monetization.
- Blade Ball: Allegedly flooded with “predatory monetization,” driving away its player base.

This consistent post-acquisition pattern—increased monetization, decreased quality, and declining player numbers—has created a precedent that “Grow a Garden” players fear will repeat.
4. Potential game changes (Predicted)
Based on the studio’s history, players anticipate several specific transformations:
- Monetized progression: Paying to speed up plant growth, buy better seeds, or unlock tools.
- Less free content: Previously free features like private servers or events may become monetized.
- Content updates replaced by monetization features: Focus shifting from gameplay improvements to maximizing revenue.
- Imbalance between free and paying players: Those who spend Robux may progress faster or access better resources, altering the game’s original fairness.
Such changes threaten to erode the core gameplay loop that attracted players to Grow a Garden in the first place.
5. Damage to developer-player trust
Many players expressed disappointment in the original developer for selling the game, which was previously viewed as community-focused. This has:
- Created a sense of disillusionment with indie developers who sell to larger studios.
- Sparked a larger conversation in the Roblox community about prioritizing profit over player experience.
- Encouraged skepticism toward any future games that become suddenly popular, as they may be acquired and changed.

6. Broader impact on the Roblox ecosystem
The acquisition highlights a larger trend of consolidation on Roblox:
- Indie games becoming corporate assets: Do Big Studios’ model centers around buying games with existing audiences rather than creating new IP.
- Potential monopolization: Players worry that one studio controlling many top games could reduce diversity, originality, and player choice.
- Creative stagnation: Monetization-first strategies may discourage unique or community-driven innovation.
This growing concern about monopolization has led some to describe Do Big Studios as a monopoly within Roblox.
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